Hi! I'm a Game Systems Programmer & Full-Stack Developer based in Canada, looking for remote opportunities!

I design and build gameplay systems, scalable architectures, and cross-platform features that bring interactivity to life with clean code, thoughtful design, and a deep love for solving tough problems.

About Me

I'm a full-stack developer and game systems programmer with a focus on scalable architecture and cross-platform Unity development. I've led projects ranging from indie narrative RPGs, to mobile action RPGs and idle games, and backend-heavy browser-based MMOs. Whether I'm mentoring junior developers, refactoring legacy systems, or writing custom tooling, I care deeply about writing clean, maintainable code that supports creative vision and future growth.

I'm a problem solver at heart, and I get a kick out of finding creative solutions to complex challenges. I've worked with studios, indie teams, and modding communities alike. Shaping gameplay, building infrastructure, and keeping things running when the edge cases get weird. If you need someone who can architect features, debug production, and explain it all clearly in a tech doc, we'll probably get along!

Overall, I'm excited to join a team where I can use my skills and continue growing as a developer.

Tech that I am experienced with:

html
css
javaScript
typeScript
python
react
nextJS
nodeJS
expressJS
electron
mySQL
firebase
supabase
jest
postman
git
github
githubActions
figma
sass
tailwindCSS
materialUI
bootstrap
vsCode
linux
raspberryPi
arduino
vercel
netlify
wordpress

Projects

Contact Me!